The ORChestra

The "Half-Orc One-Shot," officially nicknamed the ORChestra, started as a joke when one of the players noticed how ridiculous the group's half-orc characters tend to be. The suggestion was made that someone DM a one-shot with only the current half-orc characters as players. The One of Many Faces had for some time been pondering DMing a game and offered to do just that. It takes place in some pocket dimension where Ferdinand is alive and well regardless of the unknown ending of the Super Hard OS, Huruk has his items from the Christmas OS but the Christmas OS has not happened (due to another participant knowing something that has not yet happened in this OS), and Belkul retains items and experience from the First Campaign. Thus, the OS is as nonsensical as its participants. Had the players not been so wonderful, this would have been better fitted to a Quick-Shot, given its lack of content.

Players
DM: ManyFacedOne
 * Belkul Bakehammer
 * Huruk Axe-Scorn
 * Ferdinand the Respectable

Opening
The three half-orcs arrive in the village of Shakton at around the same time for different reasons: Belkul hears that a desired object is in a (much nicer) town pronounced similarly and comes here by mistake; Huruk wakes from sedated sleep to find himself transported here for manual labor as punishment for some crime; and Ferdinand takes a wrong turn somewhere, possibly due to a misdirection hex, and walks straight into the wall of the broadest building. Shenanigans ensue and the group joins together simply because they are all part orc. They trash the common room of an inn, steal alcohol, take over Shakton, assume a quest to rescue a noble woman from a guild of assassins, play in a stream with a chicken, and take over the Fates.

Notable Places

 * Shakton
 * The Tower of Fate (red pentagon on map)